Unfortunately, I immediately overwrote the save so I can’t test it anymore…Īfter researching, I learned the DS never had dual touch technology and that there is ALWAYS some time difference between touches when you touch two different places, so the DS will always detect one press, THEN another. Swipe up with your finger and Voila! This worked on my first shot after thinking up the plan, so I imagine it’ll work for anyone else having the same issue rather easily. Let go with your finger on the switch while still holding your finger in the middle. Place and hold your finger on one switch, then place and hold another finger between the two switches near the bottom of the switches. Here’s what I did on ds 44670 (the url browser emulator that works for iPhone. I think I have a solution for you (a year late). So the first touch (on one of the switches) emulates the stylus appearing, and the second press emulates the stylus “jumping” to the center. if you touch it in two locations, it will see it as one press at the center of those two touches, and it will see as a the stylus instantaneously “jumping” from the first press to the center of the 1st and second press” Armed with this knowledge, I thought about what the game is looking for as a “success” criteria and determined the game would need to see a press on either of the switches, then it would need to see the stylus “jump” to the center of the two switches, then path upward between them.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |